Wednesday, November 4, 2009

RESEARCH IMAGES COMPARING INTERFACES

Crysis interface similar to 3ds max

3ds max has multiple viewports
which makes workflow easy


Using flowgraph in crysis slowed workflow as it

was not self explanatory and took time to learn



The most encountered problem experienced throughout

the entire experiment appeared to be materials

not behaving as they should. this image demonstrates

incorrect tiling which seemed to use irratic numbers in

crysis even though they worked correctly in 3ds.










RESEARCH MOVIE

RESEARCH

When researching the difference in workflow between experiment 1 and 2 it became apparent that people appeared to take considerably longer and encountererd many more difficulties in the workflow of experiment 2. Experiment 1 utilised the software google sketchup to create simple objects which were then exported to cryis, the most involved part of this process being the exporting. Experiment 2 involved measuring town hall station using a variety of chosen techniques then producing a model in solidworks, this model was then exported to 3dsmax and again into crysis. The main problems encountered by people included models which contained too many polygons for export, materials not showing up correctly in crysis and models not brushing correctly. Interestingly people appeared to spend a larger than necessary proportion of their time in 3ds max even though it required the least amount of steps in the process which seemed to be a result of the problems they encountered within the software and in particular the exporting process.

TOWN HALL FILE LINK

Crysis Model Link.

FINAL MOVIE

Tuesday, November 3, 2009

INSTALLATION

RESEARCH QUESTION

To document the effects of program interface
on workflow.

Wednesday, October 14, 2009

Week 2 Crysis Import




Reflection on Realism



Measuring Aspects Of a Real Site





























When measuring town hall station certain aspects of measurement were more predominant than others including geometry of elements, light levels which were mainly flourescent as the bulk of the station is underground, sound (from trains and people) and flow of pedestrians. The techniques i have chosen to include are geometry, lighting and flow of people which is challenged through my installation.







Experiment2 The Porosity Of Subterranian Sydney

Sunday, August 30, 2009

Documentary Modes

The Documentary or Mocumentary I have produced includes multiple documentary modes to express the idea that what we see isn't always the full story and uses the modes EXPOSITORY,
OBSERVATIONAL, REFLEXIVE and PERFORMATIVE.

By using different modes it becomes apparent that the different elements of my machinima, including the text, audio and corresponding images, either correlate or conflict and throuh this i have tried to make it attempt to express ideas, sometimes completely and deliberetely irrelevant to the theme, as "TRUE" but which fails to do so through the failure and satire of the hypothetical people involved in making the film.

Examples of the different modes include EXPOSITORY, where claims which the viewer knows are outragious are presented as TRUE using supporting images, music and text and through this matter of fact technique the viewer begins to wonder if they could be true. Another example utilises a REFLEXIVE mode where a seemingly incompetent editor has left noise and text on the final copy of film which immediately changes our perception of the nature of the film and contradicts the claims at the beginning that the film is entirely non-edited.

Crysis File Link

Crysis Model Link.

Sketchup Model Link

Sketchup Model Link.

Saturday, August 29, 2009

Final Machinima

Interactive Features

Short Explosion 3

Short Explosion 2

Short Explosion 1

Explosion Hypothesis


By placing explosives in strategic locations around the main
building and filming the results i expect to see the other
elements in the field, which have also been deliberately
placed in specific areas, change form and location forming
a new interaction between all elements of the scene.

Environment In Progress