Wednesday, November 4, 2009

RESEARCH IMAGES COMPARING INTERFACES

Crysis interface similar to 3ds max

3ds max has multiple viewports
which makes workflow easy


Using flowgraph in crysis slowed workflow as it

was not self explanatory and took time to learn



The most encountered problem experienced throughout

the entire experiment appeared to be materials

not behaving as they should. this image demonstrates

incorrect tiling which seemed to use irratic numbers in

crysis even though they worked correctly in 3ds.










RESEARCH MOVIE

RESEARCH

When researching the difference in workflow between experiment 1 and 2 it became apparent that people appeared to take considerably longer and encountererd many more difficulties in the workflow of experiment 2. Experiment 1 utilised the software google sketchup to create simple objects which were then exported to cryis, the most involved part of this process being the exporting. Experiment 2 involved measuring town hall station using a variety of chosen techniques then producing a model in solidworks, this model was then exported to 3dsmax and again into crysis. The main problems encountered by people included models which contained too many polygons for export, materials not showing up correctly in crysis and models not brushing correctly. Interestingly people appeared to spend a larger than necessary proportion of their time in 3ds max even though it required the least amount of steps in the process which seemed to be a result of the problems they encountered within the software and in particular the exporting process.

TOWN HALL FILE LINK

Crysis Model Link.

FINAL MOVIE

Tuesday, November 3, 2009

INSTALLATION

RESEARCH QUESTION

To document the effects of program interface
on workflow.